Bonus Level - Difficulty in Games


Do you like hard games? Do you like the fulfillment of overcoming challenging obstacles or do you prefer a relaxing single player experience? Can a game do both? Should developers stick to their design philosophies or cater to every fan base? Can I ask another question in this description? Take a listen as we throw around some ideas that may help bridge the gap between those that like to "git gud" and those that don't!

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